Credits and Downtime Activities coming soon!
Hello! I'm definitely new to doing "devlogs" so I hope y'all find this useful. First of all, huge thanks to anyone who has downloaded or played Light Side. I haven't gotten a ton of feedback, but I hope you are enjoying everything so far. I am going to be updating the game soon to include a Downtime Activities mechanic very heavily inspired by Blades in the Dark plus a little bit of Critshow's "Gear Points" system. It will also include what "Credits" represent as they relate to mechanics, some basic parameters for missions and how many Credits should be earned, and I'll be removing "repeatable" from every playbook's "clear all dark side" advanced improvement.
You'll be able to spend time between missions gathering intel, clearing dark side, and of course buying sweet sweet new gear. I should have this done by the end of next week if I'm able to work on it while traveling. The draft is all typed up, I just have to proof it a couple of times when it's not 3AM and I'm all bleary eyed. Please feel free to reach out to me at ian@maudlingames.com or on Twitter @ianmauldin if you have any questions or feedback. I'd love to chat Light Side or my upcoming projects with you.
Files
Get Light Side
Light Side
A Space Fantasy Powered By The Apocalypse Game Based On Star Wars
Status | Prototype |
Category | Physical game |
Author | Ian Mauldin |
Tags | Fantasy, PbtA, Sci-fi, star-wars, Tabletop role-playing game |
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