Revenge of the 5th! Full 1.1.3 update!
The entirety of Light Side update 1.1.3 is available now! All in one zipped up file this time. The full update notes are in the game folder.
Along with it are my final two playbooks. They are both very fun, and a little more sinister, which is why I saved them till Revenge of the 5th.
The Imp (non-Jedi) - A turncoat. An infiltrator. You turned against the enemy and joined the side of Hope. But will your crew ever see past who you once were? Earn the trust of your crew mates and your place in the Galaxy as a bonafide hero.
The Redeemed (Jedi) - Redeeming the unredeemable is one of the oldest Star Wars tropes. Play as a former Dark Jedi who has turned away from the evil master that made them. This playbook starts with half of your Balance Track permanently marked. As you prove by your actions that you'll never turn to the Dark Side again, erase those permanent marks and eventually face your former Sith Lord to settle the score.
I hope you are enjoying Light Side. Please reach out to me if you have any feedback or even just to tell me how your games are going. I love to hear all the stories happening in the Galaxy Far Far Away!
Files
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Light Side
A Space Fantasy Powered By The Apocalypse Game Based On Star Wars
Status | Prototype |
Category | Physical game |
Author | Ian Mauldin |
Tags | Fantasy, PbtA, Sci-fi, star-wars, Tabletop role-playing game |
More posts
- Update for May the 4th Be With You!May 04, 2024
- May the 4th Be With You Update Coming!Apr 13, 2024
- Credits and Downtime Activities coming soon!Jun 02, 2023
Comments
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I’ve given this a read through because it seems incredibly exciting. The dark side feels quite penalising, marking it on a failed roll n all.
I’m curious about the Take Decisive Action move, in particular the “inflict harm OR clear all Dark Side” option. What’s the fictional appearance of this? Is it meant to offer a choice between maiming your foe or sparing them to end the duel? I wonder if it could do with some clarity.